Ñîçäàþ òåìó â îñíîâíîì äëÿ òåõ, êòî ñäåëàë ñâîèì ãëàâíûì ñðåäñòâîì çàðàáîòêà loot. Íè äëÿ êîãî íå ñåêðåò, ÷òî íà ýòîì ìîæíî íåïëîõî çàðàáàòûâàòü. Îñîáûì ñïðîñîì ïîëüçóþòñÿ îðóæèÿ ñ Dot'îì (damage over time) è êîíå÷íî æå òàê íàçûâàåìûå SEAs tapes, êîòîðûå èñïîëüçóþòñÿ â áðîíå èëè â îäåæäå äëÿ óëó÷øåíèÿ õàðàêòåðèñòèê ïåðñîíàæà.
Î íèõ è ïîéäåò äàëåå ðå÷ü.
Äëÿ íà÷àëî íåìíîãî òåîðèè:
1) SEAs èñïîëüçóþòñÿ â îäåæäå èëè â áðîíå, â êîòîðûõ åñòü ñâîáîäíûå socket'û. Äëÿ ïðèìåíåíèÿ òîãî èëè èíîãî àòòà÷à íóæíî ïðîñòî ïåðåíåñòè àòòà÷ íà íóæíóþ áðîíþ èëè îäåæäó. Ìàêñèìàëüíîå êîëè÷åñòâî ñîêåòîâ - 4.
2) Àòòà÷è íå ìîãóò áûòü ñêðàô÷åíû. Ýòî èñêëþ÷èòåëüíî ëóò.
3) Âàæíî! Íåëüçÿ èñïîëüçîâàòü äâà àòòà÷à ñ îäèíàêîâûì skill mod'îì â îäíîì ïðåäìåòå. Òàê êà ïðè èñïîëüçîâàíèè òàêîâûõ çíà÷åíèå ñêèë ìîäîâ íå ñóììèðóåòñÿ. À ðàáîòàåò òîëüêî ñêèëë ìîä ñ áîëüøèì íîìèíàëüíûì çíà÷åíèåì.
4) Ñóùåñòâóþò àòòà÷è, â êîòîðûõ ìîæåò ïðèñóòñòâîâàòü áîëüøå ÷åì 1 ñêèëë ìîä.  òàêîì ñëó÷àå ðàáîòàòü áóäåò ñêèëë ìîä ñ áîëüøèì çíà÷åíèåì.
Ïðèìåð: CA Unarmed damage 5 + WS Experimentation 4. Ñðàáîòàåò Unarmed Damage. È áóäåò èñïîëüçîâàíî 2 ñîêåòà. WS Experimentation èñ÷åçíåò.
 ñëó÷àå åñëè ó îáîèõ ñêèëë ìîäîâ îäèíàêîâûé íîìèíàë - ñðàáîòàåò òîò êîòîðûé ïåðâûé â àëôàâèòíîì ïîðÿäêå.
5) Ìàêñèìàëüíîå êîëè÷åñòâî stat points ïîëó÷àåìîå èç àòòà÷åé îò âñåé îäåæäû èëè áðîíè, îäåòîé íà ïåðñîíàæ +25.
6) Ìàêñèìóì ñîêåòîâ íà ïåðñîíàæå - 48.
· Helm
· Chest
· Leggins
· Boots
· Gloves
· Left Bicep
· Right Bicep
· Right Bracer
· Left Bracer
· Shirt
· Belt
· Bandolier
(íà îôèöèàëüíûõ ñåðâåðàõ òàêæå ìîæíî íàäåòü êîëüöà(2), áðàñëåòû(2) è ìåäàëüîí, â êàæäîì ïî ÷åòûðå ñîêåòà)
Ïåðåéäåì îò òåîðèè ê ïðàêòèêå.
Äàëåå ÿ ïðèâåäó ñïèñîê àòòà÷åé, ðàáîòàþùèõ è âîñòðåáîâàííûõ â ðàçëè÷íîé ìåðå íà Liberator'å. Ñïèñîê áóäåò ïîïîëíÿòüñÿ è èçìåíÿòüñÿ. Îòâåòñòâåííîñòü çà èñïîëüçîâàíèå ÿ íå íåñó 
Äëÿ îöåíêè ñòîèìîñòè àòòà÷à èñïîëüçóåòñÿ ïîíÿòèå $$ per point. Ñîêðàùåííî pp. Ïîëüçóÿñü ñïèñêîì ó÷òèòå, ÷òî AA äåøåâëå CA èç-çà decay, êîòîðûé ïîñòîÿííî âëèÿåò íà áðîíþ, à íà îäåæäó òîëüêî ïîñëå ñìåðòè.
- Weapon Experimentation and Assembly
- Armor Experimentation and Assembly
- Medicine Experimentation and Assembly
- Injury Treatment (íà ëèáåðàòîðå ðàáîòàåò òàê æå êàê è wound treatment)
- Injury Treatment Speed
- Wound Treatment (80-100k pp)
- Wound Treatment Speed (6-10k pp)
- Medical Foraging
- Medicine Use (60-80k pp)
- Terrain Negotiation (2-4k pp)
- Camouflage
- Wound Healing (Music) (2-4k pp)
- Wound Healing (Dancing) (2-4k pp)
- Battle Fatigue Healing (Music) (2-4k pp)
- Battle Fatigue Healing (Dancing) (2-4k pp)
- Musical Mind Enhancement (50-80k pp)
- Dancing Mind Enhancement (50-80k pp)
- Dodge (30-50k pp)
- Counterattack (30-50k pp)
- Block (30-50k pp)
- Melee Defense (100k pp åñëè ýòî CA)
- Ranged Defense
- Defense vs. Dizzy (50-80k pp)
- Defense vs. Knockdown (50-80k pp)
- Defense vs. Posture Change (Down)
- Defense vs. Stun
- Unarmed Accuracy
- Unarmed Speed
- Two Handed Melee Speed (100k pp)
- Two Handed Melee Accuracy (100k pp)
- Polearm Speed (50-80k pp)
- Polearm Accuracy (50-80k pp)
- Carbine Speed
- Carbine Accuracy
- Carbine Accuracy While Moving
- Carbine Aiming
- Pistol Speed
- Pistol Accuracy
- Pistol Accuracy While Moving
- Pistol Accuracy While Standing
- Pistol Aiming
- Rifle Speed (
- Rifle Accuracy
- Rifle Accuracy While Moving
- Rifle Aiming
Ïîçæå ÿ ïðèâåäó ïðèìåðíóþ ðàñöåíêó íà àòòà÷è â äàííîì ñïèñêå. Òåîðåòè÷åñêàÿ èíôîðìàöèÿ âçÿòà èç Biophilia's SWG PreCU Scrapbook.